Centralized platform for store floor planning and planogram management to optimize product placement and drive sales.

The Floor Planning application is an internal tool used by Walgreens store managers, district managers, and visual merchandising teams to design, manage, and execute store layouts and product planograms. The existing system, while functional, was outdated, visually cluttered, and not fully optimized for tablet use (especially iPad), which is the primary device used by field teams inside stores. The goal of the project was to redesign the application to improve usability, clarity, and efficiency in managing complex store floor plans, planograms, and seasonal displays — ultimately reducing planning time and increasing planogram compliance across 9,000+ stores.
As the Lead UX Designer, I was responsible for end-to-end UX strategy and design. My key contributions included: conducting user research with store managers and district teams, redesigning the information architecture and interaction model, creating wireframes, high-fidelity mockups, and interactive prototypes, facilitating design critiques and stakeholder workshops, collaborating closely with developers to ensure accurate implementation, and defining design system components for the Floor Planning tool.
The existing interface was extremely dense and technical, using cryptic fixture codes (A99, K10, R40, etc.) with poor visual hierarchy.
Heavy reliance on desktop thinking despite primary usage on iPads in-store.
Multiple overlapping layers (Planogram, Display, Departments, Revisions, Overrides) caused significant visual confusion.
Poor discoverability — many powerful features were hidden in right-click menus or deeply nested options.
Users had to switch between multiple tabs and popups constantly to complete common tasks.
Limited visual feedback when making changes to live planograms.
To understand the nuances of in-store planogram management, I employed a multi-faceted research approach. I conducted contextual inquiries by observing store and district managers using the tool in their actual work environment. This was supplemented with semi-structured interviews to dive deeper into their pain points. A survey was distributed to gather quantitative data from a wider user base, and I facilitated stakeholder workshops to align on business goals.
I led several ideation workshops using: Crazy 8s for layout concepts, Journey mapping of the planogram creation process, Layer management explorations (inspired by design tools like Figma + GIS systems), and Card sorting for information architecture. Key design directions explored included a simplified layered system with smart defaults, a visual language using color, opacity, and outlines, contextual toolbars and floating action buttons optimized for touch, and a timeline view for seasonal planogram versions.
Audited the existing tool and mapped user pain points through research.
Brainstormed solutions for layer management, navigation, and touch-based interactions.
Created low-fidelity layouts for the main dashboard, layer panel, and properties inspector.
Built interactive prototypes in Figma to simulate the new color-coded layering system and contextual panels.
Conducted usability sessions with store managers to validate the new design and gather feedback.
Refined the UI based on testing, focusing on improving the clarity of the visual language.
Step-by-step evolution showing how concepts developed into final designs.






The new design maintained all existing functionality while dramatically improving clarity and speed of use.
Usability Score improved from 52/100 to 89/100 (SUS Score) in post-launch testing.
Task completion time for common planogram adjustments reduced by 47%.
User satisfaction increased by 68% in post-launch survey.
Merchandising team reported higher planogram compliance rates in pilot stores.
Successfully rolled out to all U.S. Walgreens stores.
"Redesigning the Walgreens Floor Planning tool was a lesson in the power of user-centered design to tame enterprise complexity. It was incredibly rewarding to take a tool that was a source of frustration and transform it into something that store managers found intuitive and even enjoyable to use. This project solidified my belief that a deep understanding of user context—in this case, the hectic environment of a retail store—is non-negotiable for creating successful products."